![]() ![]() Click Layer > Smart Objects > Convert to Smart Object. With a Smart Object, we can edit the layer and then come back and re-edit the layer later. Do not worry if the pattern looks rough or if parts of the subject are still visible.Ĭonvert the Background Blur to a smart object. The background fills in where the subject used to be. Hide the Subject layer by clicking the eye icon next to the layer. The Contents drop-down menu displays “ Content-Aware,” the mode is normal, and opacity is 100%. Go to the Edit drop-down menu and choose Edit > Fill. Go back to the layer labeled “Background Blur.” Marching ants should still show the selected subject. In the options bar, choose “Select Subject.” This selection does not need to be perfect. With the Subject layer selected, click the Quick Select tool. But first, let’s remove the subject and make the entire layer background. We are going to blur the Background Blur layer in a minute. Step 4: Remove Subject from Background Layer Choose Layer > New > Layer via Copy (Ctrl/Command+J). Use the bracket keys to make the tool larger or smaller.Īfter you are happy with the selection, go to the Layer drop-down menu. To remove selections, hold the Alt key or Option key. Use the Quick Selection tool to refine the edges. In the options bar above your photo, choose “Select Subject.” Zoom in and check the edges of the selection. ![]() So, let’s select and move the subject to its own layer.įirst, click the Quick Selection tool in the toolbar. We are going to treat our background and subject separately. Go to the Layer drop-down menu and click Layer > New > Layer from Background (Ctrl/Command+J). There is a slight blur to the background, but it is distracting and busy. We are going to work with the image below. But use a photo with a strong subject.Ĭlick on the File drop-down menu and select File > Open. Do not worry about the current background. To create bokeh images in Photoshop, start by opening a file. You can leave the bokeh lights in the background or bring them to the front as a soft bokeh overlay. We will use a photo with a less-than-ideal backdrop. All the out of focus effects are not affected by motion blur (This means either missing motion blur or hard silhuettes where the MotionBlurSoftEdge feature should soften the edge).How to Create a Bokeh Effect in Photoshop.Occlusion within the layers is not handled.This could be prevented by making the upsampling in the uberpostprocesseffect MSAA aware. The effect works with full scene anti-aliasing (MSAA) but very bright parts of a pixels can leak into the wrong layer.As the technique uses a half resolution image as source there can be minor artifacts of bright pixels leaking into the wrong layer.We solved the problem by giving control over what translucent objects are affected by Depth of Field and which aren't (material settings, later we made this working without requiring DX11):Īdditionally there is a new material node called "DepthOfFieldFunction" that allows to adjust shading (e.g. Ignoring the problem can result in translucent objects that are either too much in focus or too blurry (depending on their background). Translucent rendering however cannot work well with a post processing method. have a dark border (bigger quads render bigger textures and the Bokeh shape will be anti-aliased from the bilinear filtering)ĭoing Depth of Field as a post process works quite well for opaque objects, as each pixel (or fragment) has a depth associated.not bigger than 128 x 128 (more would be a memory waste).be grey scale (correct color fringe would be screen position dependent but adding a color shift to the image can look like color fringe).The BokehTexture can be any 2D texture but ideally it should: Ideally the setting is left to Low and only raised if there is a visible difference and the performance is good enough. The Quality allows to trade quality over performance but the effect might be minor. In the group Depth of Field you can find the relevant settings: Open the active post processing chain and click (or add) the uber post process effect. Note: The feature requires geometry shader support and is currently only implemented for Direct3D 11 (how to activate can be found here). ![]()
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