It’s a game that takes the most enjoyable parts of racing’s sub-genres and fits them together in a sensible way, such that nothing distracts from the fun of getting racing right: brake here, run wide there, nick that corner just right, and drive your ass off through the straight for the win.Ĭircuit Superstars so far features six vehicle classes in the driving lineup, from 1960s- and 1980s-styled grand prix cars, to off-the-lot American muscle cars, and even big rig cabs that European fans are getting a kick out of these days. To win a race (or a series of them), one will have to hold to an optimal racing line and deploy a smart pit strategy - but Circuit Superstars is definitely not a racing sim. Nor is it limited to a specific discipline like its closest visual sibling, last fall’s Art of Rally. It’s a top-down racer (sort of the perspective is a little offset) but it doesn’t have speed-boosts, power-ups, or other perks expected of that genre. The vehicles and the drivers are stylishly cute, but it’s not a kart racer. Available since March 6, Circuit Superstars’ concept, and developer Original Fire Games’ approach to an old, very established genre is so fresh, I’m challenged to think of the recent racing game that it most imitates.īasically, Circuit Superstars is a motorsports game run with Micro Machines. Even with the hiccups and inconsistent execution of some features - which one should reasonably expect of a Steam Early Access title - there is still plenty to like and look forward to in Circuit Superstars.
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