There’s even information in there that you can use to access an alternate ending in the game. It gave me a much greater appreciation for the game, where I was previously somewhat glad to be done with it. I highly recommend reading through it and unlocking the bonus content once you finish the game. The optional - and completely free - Companion app adds a lot to the experience. Perhaps Year Walk could have benefitted from a save system that allows you to go back and play around with specific puzzles or sections once you complete the game. There were also other magical interactive bits in the game that were fun to play around with, but you only get to them after dealing first with the frustrating parts. Basically, the game hinders itself with the couple of frustrating puzzles and sometimes annoying navigation that deter me from playing the game over and over, despite how gorgeous it is. I wish there was a way to save the game right near the end and replay those parts. What really stands out for me is the ending of the game. Usually the navigation is the biggest challenge. There are some other puzzles that you will most likely need to take screenshots or notes for, but they’re otherwise fairly straightforward. You can technically solve the puzzle using trial and error, but you might drive yourself crazy in the process. Some additional visual clues would have been nice, but I personally didn’t notice any. I don’t mind audio puzzles –in some cases I rather enjoy them - but they need to take into consideration that some people are tone deaf. I’m not sure why the developers made this part so tricky. Even on my second time around, the last part always tripped me up, so it took me about 30 or so tries to finally get past it. Don’t give up on the game completely, because it’s really a beauty to behold.īy far, the most frustrating part of the game for me is a puzzle that requires you to listen to audio cues in order pass it. Because of this, I would suggest using a guide if you’re truly stuck. It made exploration more enjoyable and less frustrating. But I gained a better appreciation for it on my second time through, since I already knew what needed to be done. But for some reason, getting lost in Oquonie was fun, while getting lost in Year Walk was beyond frustrating. I’ve played games with confusing navigation before - Oquonie is the most obvious comparison. I’ll admit that on my first play-through, the navigation got on my nerves quite a few times. It runs smoothly and has a unique form of navigation that is fun to play around with. Everything’s built around the touchscreen, so it feels very tactile. But the nice part about it is that there’s a real sense of discovery when you figure out how something works. I’m not sure I would have ever even tried them if someone hadn’t tipped me off to that fact early on. For instance, there is exactly one moment in the game where tilt controls come into play. This is both refreshing, but also frustrating at times. You figure things out by messing around and seeing what happens. In Year Walk, you’re given no instructions, no guidance whatsoever. You don’t really need to know much about it going into the game, but you’ll likely want to read up on it afterwards so it all comes together and makes more sense. It’s a mysterious practice that you can learn more about in the Year Walk Companion app. The game is named after a Swedish practice of starving one’s self, then taking a spiritual journey through the woods, hoping to learn something about the future.
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